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Games that use spine2d
Games that use spine2d








  1. Games that use spine2d manual#
  2. Games that use spine2d skin#
  3. Games that use spine2d series#

That is, you can load a simple PNG file using TCastleScene.Load method. plist extension, in CGE we advise (but do not require yet) to use. starling-xml).Ĭocos2d format (traditionally with. xml extension, in CGE we require you rename them to. Starling (XML) format (traditionally with. castle-sprite-sheet), created by sprite sheet editor inside the CGE editor. You can load animations as sprite sheets, defined using various formats:Ĭastle Game Engine format (extension. examples/fps_game/ game data for comments,Įxamples/fps_game/data/example_level/example_level_final.x3dv. Stuff that is uncomfortable (or impossible) to design in your 3D modeller. That's good for adding scripts to 3D data, and generally adding

games that use spine2d

Within another X3D file, and you can simply write some X3D content by hand. Note that X3D has a lot of features, and most exporters do not allow to configure everything possible in X3D.īut you can use Inline node to include one file (X3D, glTF or any other that CGE can handle) We have a great support for X3D and VRML,Īnd handle rendering, animation, interaction, scripts, shadersĭocuments all the features we support (from the X3D and VRML standard, We have a big support for Spine JSON features,Īnd our friendly game studio Cat-astrophe GamesĪnd powerful format for 3D models and a basis of our scene graph. TODO: Main missing feature is morph targets.Īdditional information about glTF support is here.ġ.2. We use PasGLTF, a great open-source library for reading glTF by Benjamin "Bero" Rosseaux. This allows to pass any custom information from Blender to the engine, for use in your own applications, or to influence the import - see Custom properties in Blender. We read glTF "extras" data that can be defined by your authoring tool, for example in Blender this is defined by "Custom properties". You can request to apply it on all materials (including unlit) to follow glTF spec in 100% easily. We apply gamma correction automatically on PBR materials. This can be even customized per-shape by adjusting llision property. By default, static meshes have precise collisions (treating them like a set of triangles), while skinned-animated meshes collide as simple bounding boxes (so they don't cause a slowdown when animating). modify material color, show/hide something etc.) and you can serialize the scene graph to an X3D file.Ĭollisions automatically work (as with all other scene formats), you only have to initialize Scene.Spatial (see the manual). This means that you can include a glTF model inside larger X3D file using the Inline node, you can modify the glTF scene graph at runtime (e.g. It is integrated in our engine as X3D nodes graph. Textures can be provided in separate files or embedded inside the GLTF stream. Punctual lights (point, spot, directional lights).īoth. Camera transformations can be animated too.

games that use spine2d

to play multiple animations from one model simultaneously).Ĭameras (perspective and orthogonal). They can be played using standard CGE PlayAnimation method (or other means, e.g.

Games that use spine2d skin#

Texturing (for base color, normal maps, emissive, material-roughness).Īnimating transformations (position, rotation, scale) and using skin ("armature" in Blender). Materials (with physically-based or unlit shading, internally implemented using new X3D 4.0 material nodes explicitly designed for straightforward glTF compatibility), alpha mode, double-sidedness, per-vertex colors. Meshes (polygons, lines), transformation hierarchy. Supported features of glTF models in our engine: Many authoring tools and converters to glTF are listed here.

Games that use spine2d manual#

See Blender manual about glTF exporter and our manual about exporting to Blender. GlTF 2.0 sample models from Khronos, Sketchfab (open them easily with our view3dscene),īlender includes a full-featured glTF exporter.

games that use spine2d

GlTF 2.0 overview, specification and extensions,

Games that use spine2d series#

Animation through a series of static modelsĪn efficient, modern format, developed by Khronos.Castle Animation Frames (castle-anim-frames) format.










Games that use spine2d